Hi again Matt,
As a product, I'd actually cite Hollywood and its output as the most frivolous of the frivolous... :001_smile: Likewise with most music
I guess we’ll have to agree that one person’s frivolity is another’s sonnet …:001_smile:
Obviously that's not something that a legitimate marketeer such as yourself would advocate. As you seem to suggest it is a case of choosing the correct tools for the job...
Yes – looks like we’ve both experienced that old trick of selling bottled cough medicine as also a cure for baldness …
Can't recall your Sunday Times campaign as I slipped out of the habit of buying the paper some years ago. but I'd be interested to hear some of the specifics...
The online campaign I did was for a novel called The Game by Neil Strauss – when I was Marketing Officer at Canongate books.
The link to the game is on my website, at the bottom of the page:
www.mcvicarmarketing.com/websites The basic premise of the consumer campaign (very briefly) was to target specific audiences in three stages:
1) Initially target the established online community of ‘pick-up artists’ who spend a huge amount of time, effort and money speaking to each other through forums and at events
2) Build on the game’s audience through promoting it on online gaming websites, to reach the more ‘dedicated’ of online game players
3) Both of which built up a huge buzz around the game – allowing the campaign to use this energy to widen out to a wider audience (at this time, specifically men 18+)
With such a wide target audience at stage 3, it was crucial for us to build a groundswell of discussion about the game, leading onto anticipation for the publication of the book.
The consumer campaign came after a booktrade campaign, with the consumer campaign also including magazine advertising, national newspaper advertising, London Underground sheet advertising, media interviews (including an author appearance on Richard & Judy),sticker placement in London and Manchester, plus also public events (you can view some of the advertising on my website:
www.mcvicarmarketing.com/advertising)
So – while it would not have been advisable to base the entire campaign purely on a game, it’s one example of where, for the right product, online gaming and networking can be used to create a groundswell of interest.
This game was certainly frivolous, but the impact of the gaming was to lead the product onto a far wider audience. As I mentioned before – we had over 1.6million hits in one day (in the week after the game was live) – 6 million over a period of a month – with 50,000 downloads of the first chapter of the book before it had even hit the shelves.
So I guess we're back to where we started :laugh: Different strokes for different folks.
All best,
Inga